![]() Confused and enraged, the Bouncer revs up his drill, preparing to rip and tear the cloth-and-cotton intruder. As Sackboy and Little Sister play jump-rope, Little Sister proclaims that she and Sackboy will never be separated by the likes of the Bouncer. Reason: While out searching for ADAM, the Bouncer and the Little Sister come across Sackboy, whom Little Sister admires for his cute and soft appearance. Bubbles! Hurry, before the others get here. ![]() As he catches up, she strangely finds a passage out of Rapture and continues on searching. The Little Sister becomes impatient with the Bouncer for being too slow. The story begins with a Bouncer (a variant of Big Daddy) and his Little Sister wandering the streets of the underwater city, Rapture, looking for ADAM. With the Bouncer variant (and Alpha Series) armed with a deadly drill, possessing incredible strength, and capable of quick bursts of speed, the Big Daddies guard their charges seriously, making all who attempt to harm a Little Sister wish they hadn't. Because the substance they extract from the recently fallen is so precious(due to its ability to genetically alter one’s genes), the girls are accompanied at all times by their rather intimidating, diving suit-clad protectors, the Big Daddies. Bringing back the iconic enemies for BioShock 4 might be an easy way to reclaim the games' identity.Genetically programmed to search for the ADAM essential to the social fabric (before the society in the city collapsed) of their undersea city, Little Sisters roam through the portals and tunnels of Rapture. ![]() It can be called BioShock and play like BioShock, but if there's no significant connection to the previous games, it may be hard to justify being part of the same series. This would be great for the sake of variety, but bringing back Big Daddies and Little Sisters - or at least some new version of them - might help reestablish the franchise. The aforementioned jobs listing rumors claim BioShock 4 won't take place in either Rapture or Columbia. BioShock mastermind Ken Levine is also no longer attached to the series, and making a radical departure from the original games might be a risky move. Even with original BioShock developers working on the new project, it's not going to be easy to release a follow-up that feels both faithful and fresh after so long. BioShock 4 instead marks a delayed revival of the series. If Infinite had gotten a timely sequel, the continued departure from Rapture, Big Daddies, and Little Sisters likely wouldn't have been an issue. The game's world building was just as good as the previous two, but nothing quite compared to hearing the pounding footsteps and harrowing groans of a Big Daddy while exploring the derelict streets of Rapture. Related: BioShock 4's Open-World Setting Confirmed In Writer Job ListingĬolumbia was a fascinating location and a nice change of pace after two games on the sea floor, but Little Sisters and Big Daddies were sorely missed in Infinite. Consequently, there was no reason for Big Daddies and Little Sisters to exist in Infinite's sky-city of Columbia, where the Big Daddies especially would have stuck out in their massive diving suits. BioShock Infinite replaced Plasmids with Vigors, which required Salts instead of ADAM. In gameplay, ADAM was required to use Plasmids, the special powers granted to the player. In the original games, Big Daddies and Little Sisters sought to reclaim ADAM, a precious resource that allows people to genetically modify themselves, from the corpses of dead splicers.
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